Floors of Fright

Technical Artist, Developer - Made with a team for the SNHU October 2020 Game Jam
Demonstrated skills: Unity, C#, technical art, level design, sound design

Download from itch.io


Climb as many floors as you can, don't let it get you. A procedural horror game where you navigate an infinite haunted mansion, always climbing higher and deeper.


Floors of fright is a game made over the course of a week for the October jam hosted at Southern New Hampshire University. The theme of the jam was "Spooky", and our team ended up placing second, as well as winning the superlative for best use of theme. On our five person team, I primarily focused on technical art, although I also helped create the level design aspects that weren't procedural, worked on sound design, and polished various aspects of the game.