Untitled Networked Project

Solo Student Project - Multiplayer project for AG225 (3D Game Engine Application Development) at NHTI
Demonstrated skills: Unity, C#, online multiplayer, level design

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A multiplayer prototype based on the mechanics of Halo's Infection gamemode. In short, an asymmetric FPS team deathmatch, where one team starts with few team members, melee only, and unlimited lives, and the other team starts with guns and one life per player; joining the melee team on death.


This school project was created in about a month's time during my fall semester of 2018. The assignment was to create a small networked multiplayer game using the Photon plugin for Unity. Photon is a cloud based API for multiplayer networking. Learning how to network a game with this plugin was a challenge, and required a lot of independent research to complete this project in a successful way. Most of the class had difficulties with this assignment, with only 3 projects (this being completed in a class of around 20, being completed. As such I'm very proud of how well this project came out.